#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 bColor;
layout(location = 2) in vec2 aTexCoord;
uniform float xOffset;
uniform float yOffset;

out vec4 xColor;
out vec2 TexCoord;
void main()
{
    gl_Position = vec4(aPos.x + xOffset, yOffset + aPos.y, aPos.z, 1.0);
    xColor = vec4(bColor, 1.0f);
    TexCoord = aTexCoord;
}

